D&D HeroscapeI finally played a game of D&D Heroscape, and was trounced. I played the first scenario which seemed very simple: defeat the Troll and save your teammate from his sinking cage. Unfortunately, I misplayed my healer and my wife used her brutish troll to great effect. Man. I guess I'm not very good when I don't have all the cards memorized. On the other hand, maybe she'll be more likely to play it again later.
Heroscape with D&D
I also played in another game of 4E D&D! An ad-hoc delve built with Heroscape tiles by Jesse, and it was pretty awesome. It really gets a lot more fun as a player when you get more comfortable and familiar with your powers. When I don't have to read my character sheet all the time, I can think more about what would be fun or cool to do instead of what the sheet says. Also, I had a lot of fun talking in character. The high point for me was definitely the introduction to a helpful centaur named Chargin' Charlie. He helped us fight some gnolls, ran off and called Snaggletooth a hag, and was later obliterated by Snaggle Cracking the Sky and blasting him off a 30 foot high bridge. RIP Chargin' Charlie.
Descent, of course!
Last but not least was a solo game of Descent using the Descent Quest rules. I picked two heroes and stumbled my way through a game that took about 3 hours. I'm still pretty new to the vanilla Descent rules, so rule lookups and a general unfamiliarity with the player side of things certainly slowed me down. Regardless, I really enjoyed the decisions Descent combat gave me, and the flow of the game cracked me up with its similarity to old school Warhammer Quest. Lots of surprise attacks from big scary monsters and pit traps right when you think you're going to get a treasure. All the game needs is the chance to drop your lantern and die in a panicked sprint for the dungeon entrance. I might have to add that. Anyway, I'm excited to try it co-op with some friends now that I'm more familiar with the rules.
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